Here's some work I did for an unreleased game created whilst I was working at Jagex. Its was a shame we never finished making it because it had some real potential!
I love the design of these characters, which was done by the very talented Pete Spence (http://monotonouschirrup.blogspot.co.uk/)
Friday, 10 August 2012
8Realms
Here's some of the work I did on the game 8Realms. Below are some of the high-poly characters we used during the game as a tutor and guide.
At the bottom is the Jeep I made for use in the trailers.
At the bottom is the Jeep I made for use in the trailers.
Thursday, 9 August 2012
8Realms Trailers
Hi all,
Here's the animated shorts myself and Pete Spence (http://monotonouschirrup.blogspot.co.uk/ ) wrote, story-boarded, modeled and directed for Jagex. (The animation was outsourced to The Mill in New York (http://www.themill.com/).
1) http://www.youtube.com/watch?v=EguWCIaKiUY&feature=related
2) http://www.youtube.com/watch?v=Vtkq8SI33iI&feature=relmfu
3) http://www.youtube.com/watch?v=H5RYyhXhgOA&feature=relmfu
Here's the animated shorts myself and Pete Spence (http://monotonouschirrup.blogspot.co.uk/ ) wrote, story-boarded, modeled and directed for Jagex. (The animation was outsourced to The Mill in New York (http://www.themill.com/).
1) http://www.youtube.com/watch?v=EguWCIaKiUY&feature=related
2) http://www.youtube.com/watch?v=Vtkq8SI33iI&feature=relmfu
3) http://www.youtube.com/watch?v=H5RYyhXhgOA&feature=relmfu
Messing about with Mudbox
Hi all,
Tonight I have been getting started with some sculpting. This was done in Mudbox, which after trying ZBrush, seems infinitely more friendly!
It takes quite a different mindset than modelling, but... its sooo much fun! I must do more.
Tonight I have been getting started with some sculpting. This was done in Mudbox, which after trying ZBrush, seems infinitely more friendly!
It takes quite a different mindset than modelling, but... its sooo much fun! I must do more.
Monday, 6 August 2012
Sony Subway Train
Hi all.
This was a piece of work I did for a trial, for Sonys studio in Cambridge. They gave me a lowpoly model of a subway train, and asked me to make it 'pretty'! I re-modelled it aswell as textureing it. It was all done in Maya and Photoshop. It has just a diffuse, specular and normal map.
I'm pleased to say I passed the test and got the job!!
Saturday, 9 June 2012
Hostile Spawn - Monsters!
Hi all.
Here's some of the aliens I made for a small game called Hostile Spawn. This was done quite a few years ago ,but I'm still fond of them!
If you saw how they actually appeared in game though you would laugh... they ended up being shown top-down and about 50 by 50 pixels big! Of course we had plans to use them for marketing and for interfaces etc, but that never materialized. Still that's they way computer game production goes!
Miner Disturbance - Characters from iPhone Game
Hi all.
Here today are some characters I made for a iPhone game called Miner Disturbance. Its actually I pretty cool game, and if you have a iPhone I can recommend it.
Personally I don't have a iPhone, in fact I don't even have a smart phone. No, not because I'm backwards, but because I simply know that It wouldn't last a week in my ownership. I seem to constantly be dropping phones down loo or as happen recently, I put one on top of my cars dashboard, with the cars window open. Then go round a roundabout too fast and watch it fly across the dash and straight out of the window. Ahhh, how I laughed... sometime later, much much later....
Friday, 1 June 2012
Low-Poly Work
Hi all.
Prepare your senses. Its low-poly work!
Here are some characters from the game 8realms worked on. There not really particuly amazing, but for some reason I'm rather fond of them...
Here it a low-poly head from a game that never got released, which was going to be a pirate ship fighting and treasure hunting game. This guy was going to be your guide an tutor.
Sadly after we had put quite some time and effort into this game, our boss realized that sailing is actually very boring.... We found out that all you would do is circle round and round waiting for you cannons to reload so you could click and fire. That's it... I'm sure it is possible to make a decent pirate ship combat game, but we didn't!
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